![]() I've only played a few Battle starts so far. I think what Iguana said is important: "The units are balanced by gold and type." It has since had two expansions launch: Golden Realms and Eternal Lords.Originally posted by Haste Berry Pie:I don't know for sure, but maybe it's not as unbalanced as it seems? Triumph will be releasing more news about the modding support in upcoming updates.Īge of Wonders 3 released back in late March, 2014. change core gameplay, models or textures – but if its something our designers can do it, you’ll can do it too." You won’t be able to do all-the-things – e.g. "You’ll be able to overhaul game balance, add new specializations or even a brand new units! These mods can then be shared with the global player base, via Steam Workshop or the mod site of your preference. But overall things are shaping up nicely and we’re excited to see what kinds of creative and crazy things you guys and girls will come up with," blogged the studio. We are still busy adding features, hunting bugs and polishing it all up for you. ![]() "We plan to release modding support as part of our next patch, so the wait shouldn’t be too long. Mods will be useable in multiplayer as well as single-player, and can be toggled in the launcher. While they won't be opening the game up for total conversion projects that fundamentally alter core gameplay, they are making sure we can still mess around enough to warrant Steam Workshop support. Mod support will flood the turn-based strategy with game balance and units open to tinkerers. More community creativity is to be harnessed when Triumph Studios releases the next major patch for Age of Wonders 3.
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